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Tuesday, 11 November 2014
Friday, 7 November 2014
Zoetrope ideas
I got a few ideas down on paper for the final project, but decided on one very quickly (I thought I am extremely original by thinking about a running reindeer zoetrope, but then I saw it from the previous years and my dream of seeing Rudolph running was shattered)
So I decided I will use my face as a base and add something festive to it. Using the same method as in the morph animation I started with the first frame and then the last, and everything in between was drawn after that (I say drawn, but all I used was photoshop really).
Digital Set Part 3: Lighting
This particular tutorial was the most satisfying so far, the lit scene at the end looks so cool :)
A bit of a shaky start though, the quality menu in the render settings for mental ray was missing, but thanks to Simon, I used the slider bar instead.
A bit of a shaky start though, the quality menu in the render settings for mental ray was missing, but thanks to Simon, I used the slider bar instead.
Life drawing homework
This is from ages ago and since it's my official "update-your-blog-day" I figured out I need to upload it :)
Based on the installation Phil made for us :)
Little life drawing exercise
I feel really guilty for doing that instead of pushing my ongoing project forward but I needed it. Tried to make more sense of feet so that, hopefully, the next time we have life drawing I wont just leave the feet of the model looking like obscure lumps.
Character part 3 - lighting and rendering
Noticed a lot of mistakes on these guys and I never got quite the same colours as Allan and with the proper lighting they look even more off.
Lighting part 1 - lights and shadows
Why did I ever press the render button with the multiple lights? Took my poor laptop half an hour to render the scene :( Nice tutorial though, Now I know what some of the buttons do and lighting makes more sense :)
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