Thursday, 10 November 2016

"Haunted" Interim Crit



Starry Cube:

Wednesday, 26 October 2016

"Haunted" - Assets/Environments/Orthograph

Some recent work on the project, focusing on the environments and my next step would be to start modelling the main character. And a little concept for the creatures that will possibly float in the air passively. 

Monday, 17 October 2016

"Haunted" - New Animatic +

I've worked on the animatic, taking the feedback I got into consideration. I feel like this one is better and makes more sense (no sound/music by the way) with some added transitions between scenes. After re watching it it feels way too fast but that's something to consider when I actually start animating.

While doing that, I had some fun with environment thumbnails:

And a little asset in maya - inspired by the lower left thumbnail. You can have a look around it in sketchfab. I also animated the texture as I wanted some movement in it, making them look like a sort of a window in space:

Monday, 10 October 2016

"Haunted" - Environment Exploration

The surreal feeling of the main character needed to reflect the environment as well. These are really rough and my next step would be to thumbnail something more specific scenes. 

"Haunted" - Cave Creatures

The creatures are necessary to explain why the initial journey takes place, by attacking the main character and turning his comfort zone dangerous. They lie dormant within the cave when fire and light are present but awake in the dark.

"Haunted" - Main Character Exploration

After exploring different designs for the main character, I definitely felt like number 4, from the finalized character proposals, would reflect what I want to say the best. I would use some of the others for the designs of the Giants that roam the world. Heavily inspired by Del Torro (quelle surprise).

"Haunted" - Animatic

After talking to Alan and Phil we decided that an animatic would make more sense first and then the design work (even though I did some :) )

So here it is

Friday, 29 April 2016

Maya Tutorials Checklist Term 2

Pipeline 2: Modelling: (1 - 3)
(sharing the same link)

Pipeline 2: Baking Maps: (4 - 6)

Pipeline 2: Diffuse Maps (7 - 14)
(sharing the same link)

Pipeline 2: Shader FX (1 - 6)
(sharing the same link)

Dynamics 1 - Legacy Particles (1 - 17)

Thursday, 21 April 2016

Lighting & R 2: Mental Ray (2 - 11)

Part 2: Final Gather

Part 3 - Linear Work Flow

Part 4 - Physical Sun and Sky

Part 5 - Portal Lights 

Part 6 - Mia Material Shader

Part 7 - HDR Lighting

Part 8 - Displacement Map

Part 9 - Ambient Occlusion

Part 10 - Motion Blur

Part 11 - Mental Ray Proxies