Lock up your houses, Black Agnes is coming.
Showing posts with label character concept. Show all posts
Showing posts with label character concept. Show all posts
Friday, 24 March 2017
Monday, 13 March 2017
Monday, 6 March 2017
Black Agnes Initial Concepts
My thinking was of a witch with really long forearms (arms) with which to snatch children. Maybe she is summoned from puddles of water or lakes and witches call upon her to punish their enemies. Overall I want a dead face, and creepy hands and long fingers. Maybe wet hair? I don't want the face to be a focal point she is more of a presence instead of a personality.
Will do another one soon.
Thursday, 28 April 2016
Wednesday, 9 December 2015
Tuesday, 8 December 2015
Tuesday, 24 November 2015
Character design project: Symbol design process
The designing process is explained on the images. The symbols are important as well since they are used for the back of the cards.
Tuesday, 3 November 2015
Thursday, 29 October 2015
Character Design Workshop: weekly update
This week's first exercise was to think of an environment which a character we were given can inhabit. My character was from the game Borderlands (which I haven't played) and this is the environments I came up with.
My third image is a quick update on some more dragon design concepts for the character project.
Sunday, 25 October 2015
Thursday, 22 October 2015
Character design workshop: guardians of Atlantis
Our group (Ryan, Charlie and I) were given the explanation for a character from the Victorian era in a steampunk setting and people from the lost city of Atlantis who are based on Roman and Greek culture but live under the sea.
I picked the second one and designed three:
I picked the second one and designed three:
The first one is nasty looking and more of a deep sea dweller, with a shield made out of a crab and big eyes to pick up the small amount of light that reaches the depths.
The second one is based on a Greek statue, with a technologically advanced shield.
The third one is a guardian with weapons for arms, as if designed to protect Atlantis.
My favourite is the first one so I painted it :)
Tuesday, 20 October 2015
Character Design Workshop Concept #2
Concept #2 This dragon is based on amethysts, he has no bone structure and has to grow it himself by digesting soft minerals. His wings are for gliding, not for flying.
Thursday, 15 October 2015
Character Design Workshop
This week's exercises were really fun. I got Lara Croft and it needed to be changed into a version of that character that corresponds to one of my three cards for the project. I went for a pregistoric Lara Croft:
Second exercise was silhouettes and my keyword was gladiator:
Second exercise was silhouettes and my keyword was gladiator:
I am also working on more dragon sketches to go with my actual project and I have some ideas I need to write down soon.
Monday, 5 October 2015
Group project: pufferfish character concepts
I know it's early days still but I wanted to explore some interesting silhouettes. Let me know what you guys think.
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