Showing posts with label character concept. Show all posts
Showing posts with label character concept. Show all posts

Monday, 13 March 2017

Black Agnes Concept


Just a quick one for today. I think I will go with these proportions for the character.

Monday, 6 March 2017

Black Agnes Initial Concepts


My thinking was of a witch with really long forearms (arms) with which to snatch children. Maybe she is summoned from puddles of water or lakes and witches call upon her to punish their enemies. Overall I want a dead face, and creepy hands and long fingers. Maybe wet hair? I don't want the face to be a focal point she is more of a presence instead of a personality.

Will do another one soon.


Tuesday, 24 November 2015

Character design project: Symbol design process

 
 The process is in the first picture. Tried simplifying the actual symbols and unify them so they look like they belong. The main idea in mind was to keep them similar and easily recognizable  from a distance so that the flow of the game feels natural.
 

 

The designing process is explained on the images. The symbols are important as well since they are used for the back of the cards.

Tuesday, 3 November 2015

Thursday, 29 October 2015

Character Design Workshop: weekly update

This week's first exercise was to think of an environment which a character we were given can inhabit. My character was from the game Borderlands (which I haven't played) and this is the environments I came up with.
 
 The second exercise was to sketch an environment from two random words. Mine were "foreboding mansion". It was fun, even though I am not big on environments/interiors.
 
My third image is a quick update on some more dragon design concepts for the character project.
 


Sunday, 25 October 2015

Thursday, 22 October 2015

Character design workshop: guardians of Atlantis

Our group (Ryan, Charlie and I) were given the explanation for a character from the Victorian era in a steampunk setting and people from the lost city of Atlantis who are based on Roman and Greek culture but live under the sea.
I picked the second one and designed three:
 
The first one is nasty looking and more of a deep sea dweller, with a shield made out of a crab and big eyes to pick up the small amount of light that reaches the depths.
The second one is based on a Greek statue, with a technologically advanced shield.
The third one is a guardian with weapons for arms, as if designed to protect Atlantis.
 
My favourite is the first one so I painted it :)
 

Tuesday, 20 October 2015

Character Design Workshop Concept #2

Concept #2 This dragon is based on amethysts, he has no bone structure and has to grow it himself by digesting soft minerals. His wings are for gliding, not for flying.

Character Design workshop concept #1

The concept behind this character is speed and pattern. Based on a tiger.

Thursday, 15 October 2015

Character Design Workshop

This week's exercises were really fun. I got Lara Croft and it needed to be changed into a version of that character that corresponds to one of my three cards for the project. I went for a pregistoric Lara Croft:

Second exercise was silhouettes and my keyword was gladiator:
I am also working on more dragon sketches to go with my actual project and I have some ideas I need to write down soon.
 

Monday, 5 October 2015

Group project: pufferfish character concepts

I know it's early days still but I wanted to explore some interesting silhouettes. Let me know what you guys think.
1

2 (Nicholas Cage)

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