Thursday, 19 November 2015

UV Layout - Part 1 - 3


  1. HI Vlad

    Take a look at the end of the UV videos. There is nothing neccesarily wrong with the UV's themselves (each shell) but the way you've scaled them and used the texture space is not good. The goal is to use as much of the texture space as possible....The black empty space is wasted memory.

    Note: The hair may need breaking apart for a better result.

  2. Hi Alan,
    Thanks for the quick feedback, I updated the UV map (it was really laggy at home for some reason but putting it together now was smooth)
    Hope that's what you meant :)