Pipeline 2: Modelling: (1 - 3)
(sharing the same link)
(sharing the same link)
Pipeline 2: Baking Maps: (4 - 6)
Pipeline 2: Diffuse Maps (7 - 14)
(sharing the same link)
(sharing the same link)
Pipeline 2: Shader FX (1 - 6)
(sharing the same link)
(sharing the same link)
Dynamics 1 - Legacy Particles (1 - 17)
Part 17 - Sprites
Lighting & R 2: Mental Ray ( 1 - 11 )
(sharing the same link after Part 1)
Part 1 - Samples and Quality Control
Part 2 - Final Gather
Part 3 - Linear Work Flow
Part 4 - Physical Sun and Sky
Part 5 - Portal Lights
Part 6 - Mia Material X Shader
Part 7 - HDR Lighting
Part 8 - Displacement Maps
Part 9 - Ambient Occlusion
Part 10 - Motion Blur
Part 11 - Mental Ray Proxies
Adaptation A - Final Submission
Infographic
Lighting & R 2: Mental Ray ( 1 - 11 )
(sharing the same link after Part 1)
Part 1 - Samples and Quality Control
Part 2 - Final Gather
Part 3 - Linear Work Flow
Part 4 - Physical Sun and Sky
Part 5 - Portal Lights
Part 6 - Mia Material X Shader
Part 7 - HDR Lighting
Part 8 - Displacement Maps
Part 9 - Ambient Occlusion
Part 10 - Motion Blur
Part 11 - Mental Ray Proxies
Adaptation A - Final Submission
Infographic