Thursday, 21 April 2016

Lighting & R 2: Mental Ray (2 - 11)

Part 2: Final Gather








Part 3 - Linear Work Flow






Part 4 - Physical Sun and Sky




Part 5 - Portal Lights 



Part 6 - Mia Material Shader


Part 7 - HDR Lighting





Part 8 - Displacement Map




Part 9 - Ambient Occlusion





Part 10 - Motion Blur







Part 11 - Mental Ray Proxies


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