Thursday, 21 April 2016
Lighting & R 2: Mental Ray (2 - 11)
Part 2: Final Gather
Part 3 - Linear Work Flow
Part 4 - Physical Sun and Sky
Part 5 - Portal Lights
Part 6 - Mia Material Shader
Part 7 - HDR Lighting
Part 8 - Displacement Map
Part 9 - Ambient Occlusion
Part 10 - Motion Blur
Part 11 - Mental Ray Proxies
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