Showing posts with label Adaptation. Show all posts
Showing posts with label Adaptation. Show all posts

Monday, 4 April 2016

Adaptation: Praying Mantis Final UV

Will start working on the final texture soon.

Adaptation: Praying Mantis Character Test UV and Texture

Decided to try out UV mapping and texturing the praying mantis, knowing that I can't do a lot from home as my laptop starts lagging when I try to UV map anything. So here are the first few tests, including a quick texture to check how things would look eventually.

 

 




Wednesday, 23 March 2016

Adaptation: The Praying Mantis WIP


Some progress shots on the modelling side of the praying mantis character.


















Friday, 11 March 2016

The Spider Character - refined

The Spider character is inspired by mimes that tied in with the mask on the face really well. She needed to have expressive hand gestures and strings of silk around her curled fingers. The idea is that she doesn't have a mouth and can't warn any of her victims what will happen to them. She is torn between constant hunger and the feeling of guilt. The initial idea of her silhouette turning into a skull is still there but not the major selling point. I think she walks a fine line between distorted anatomy that suggest she is a creature and a possible costume worn by the dancer, so in that sense I kept the tone of the rest of the characters and I can see her living in the same universe. The flower petals are a way of attracting victims and the end of her legs contain venom with which she paralyses prey.

The Ant Character

The idea for the Ant is that the dancer never touches the ground physically and has a very light touch. She is also without an identity and anonymous. The clothes she is wearing are made of found objects and the lack of hands is another layer of the missing identity (no fingerprints). Thinking about a character inspired by ants was challenging because they really lack individuality, ants are always in groups and colonies (except the queen of course) so placing a dome on the character turns her into something resembling a part of a group, a soldier almost.
Anyway, that was the thinking behind it, hope you guys like it :)

Saturday, 5 March 2016

@Alan spider character #3

Taking the feedback from the previous ones on board but still tying it in with the style of the previous characters was fun. It would look a lot better painted obviously. The skull transformation is not that important on this version and it doesn't look like a costume too much either. Keeping up with the initial idea of creating hybrids that are not clearly costumed people or obvious mutants.

Thursday, 3 March 2016

@Alan spider character further redisgn

Refining the style of the character a little bit by adding more spider anatomy. With the final frontal version I think the shoulder pads read better than just gaping holes. Also added a couple of arms balancing the number of limbs. A bit wonky overall but it was meant to be quick even though I really want to start refining it. Let me know what you think.

Saturday, 27 February 2016

@Alan Spider character sketches

Focusing on the spider character today. After researching prosthetics in theatre and dance I stumbled across some fascinating use for them from people with disabilities in the performance arts.
My idea is that of a character that reads on different layers. The initial impact, thanks to theatrical lighting would be the silhouette of a human skull which is achieved by the person in the costume controlling the abdomen of the spider. Secondly the viewer will notice the smiling and inviting, pure white mask that is in front of the spider and thirdly the face of the spider itself behind the mask. Here's a visual explanation:
Still lots to refine on the colour scheme, fabrics, details and shapes but I hope I'm hitting the mark with the idea. Feedback is welcome.


Friday, 26 February 2016

The FruitWorm Characther Finalised

I had a lot of trouble pinning down the look of this particular performer. It ended up being a play on words and the Fruitworm became a very feminine and fruitful dancer that still has the creepy vibe of the previous two. The colour scheme is human but with more purples and the blossom she is holding is from an apple tree.


The Praying Mantis Character

This Character needed to have the silhouette of a praying mantis but still look like a person that might be hiding underneath. Since the Head shape of this insect resembles two big heads the personality of that character came through as a twofaced and very creepy. The praying mantis is cunning and its dance is seductive but the end goal is obviously for the participant to be devoured. This character also lies and promises the beauty of the butterfly using its wings but again this only serves the purpose of entrapment and deceit.


 A slightly more refined version of the character again, placed in a theatrical environment.

Butterfly Character Finalised

Had a lot of fun designing the Butterfly, I tried to incorporate as many symbols as possible in her costume and outlook. Heavily inspired by Art Nouveau and the colours of actual butterflies. Her earing is a chrysalis in she herself is emerging from one. I wanted her to be delicate and fragile hence the cloth on her eyes.

I wanted to make a more finalized version of the character that would go on my portfolio too, so here it is.

Fruitworm Character Silhouettes

This character sounded more difficult before I actually started creating the silhouettes. I couldn't think of an elegant way to combine a fruitworm and a dancer but I got a few ideas out of them.

Tuesday, 9 February 2016

Adaptation B: The Praying Mantis Character silhouettes


Favourite on this page is number 7, but still open for suggestions :)

Adaptation B: The Butterfly Character silhoettes


My personal Favourite is number 1. Let me know what you guys tink and help me choose :)

Adaptation B: Final two studies

The last two pages, started brainstorming character designs after that (finally):
Ant Studies:

 Spider studies: