Showing posts with label character design workshop. Show all posts
Showing posts with label character design workshop. Show all posts

Thursday, 26 November 2015

Character Design Workshop: Final session

We had some fun designing specific characters and their environments this week. First one I did was Jetpack Jones, along with some symbol designs for Galactic Aviation Force and some plasma gun designs.
Second one was Tessa Storm and a few tool designs.

Final one was an environment, in my case it was Bio Lab 77, which is supposed to be filled with carnivorous plants and completely taken over by them. The plant design is in the bottom right corner and at the top are the poor scientists taken over by the spores, walking around, zombified :)
 
 

Tuesday, 24 November 2015

Character Design Workshop: Environment experiment

A quick concept of a forest with a more romantic lighting and a softer feel. Don't think it particularly works with the overall theme of my project, but it was worth the try. :)

Character design project: Personal character

Decided to work on something a little more humanoid after all the dragons recently.

Character design workshop: Dragon concept

I don't think this design is going to make it for the final character but I am planning on making "filler" cards of all the concepts that are left, creating a bigger variety of monsters for different card designs.

Character design workshop: Dragon redesigns

Finalizing some of the versions of the dragons I will be painting.
Since ferrets have a very fluid body, I did some pose studies that will help me with the final look of one of the dragons. Already picked one. Rhinos were used for the posing of the predator and a swan for the arcane design.
 

Character design workshop: weekly update

We had to play around with designing a card game interface (which was helpful for my personal project too). The word I had to draw inspiration from was "ninja".

Character design workshop: Designing the back of the cards

This is the initial design of the back of the cards. The front is going to be consistent with the frame.
After designing the three symbols for Mind, Body and Spirit  I stuck them at this version of the cards back, finalizing the design. It also serves as a cheat sheet - the spiral (spirit) defeats the chalice (mind), the mind defeats the body and the body defeats the spirit, creating a full circle.

Character design project: Map

 
The map of the world is inspired by Gondwana and will be used as a playmat for the game and the back of the card game I am designing.
 

Character design project: Symbol design process

 
 The process is in the first picture. Tried simplifying the actual symbols and unify them so they look like they belong. The main idea in mind was to keep them similar and easily recognizable  from a distance so that the flow of the game feels natural.
 

 

The designing process is explained on the images. The symbols are important as well since they are used for the back of the cards.

Tuesday, 17 November 2015

Thursday, 12 November 2015

Character Design Workshop: weekly update

This week's exercises were really fun, designing creatures based on real life ones and environments.

Will paint most of them as soon as I have the time. My personal favourite is the plant dinosaur on the second picture. :)

Character Design Workshop: OGR


Tuesday, 10 November 2015

Chracter Design Workshop: Card Layouts

Just some quick ideas, trying to visualize how will the actual cards look like. I will add the text on the finished cards and the symbol in one of the corners. :)

Thursday, 5 November 2015

Character Design Workshop: Weekly update

 This week we were practicing poses, working in groups reenacting characters and sketching each other.
Second exercise was picking a character and providing a fictional expression sheet for them. Couldn't think of anything particularly inspiring so I worked on creating something on my own. Mr. Deer was fun to work with. I am sure I could have done more with the overall body shapes and not just the face but time ran out before I could start sketching. Still fun to do though. 
 

Thursday, 29 October 2015

Character Design Workshop: weekly update

This week's first exercise was to think of an environment which a character we were given can inhabit. My character was from the game Borderlands (which I haven't played) and this is the environments I came up with.
 
 The second exercise was to sketch an environment from two random words. Mine were "foreboding mansion". It was fun, even though I am not big on environments/interiors.
 
My third image is a quick update on some more dragon design concepts for the character project.
 


Monday, 26 October 2015

Sunday, 25 October 2015