Heath Robinson did most of the work for me, I am only borrowing ideas from him and I got more acquainted with his style.
Feedback is welcome as usual :)
again, some lovely pages here, Vlad. How about taking on a big speculative idea to give your city some extra improbability? For example, why not think about looking at the idea of cross-sections? For example - how about showing us the city as a series of layers, Metropolis-style - so we see the power-generation beneath the city and how it feed up into the next layer of the city, and then from that layer up to the next?
I think it would be worth looking more generally at automata and mechanical toys too to get a nice sense of causality in your city - and also this famous advertisement:
again, some lovely pages here, Vlad. How about taking on a big speculative idea to give your city some extra improbability? For example, why not think about looking at the idea of cross-sections? For example - how about showing us the city as a series of layers, Metropolis-style - so we see the power-generation beneath the city and how it feed up into the next layer of the city, and then from that layer up to the next?
ReplyDeletehttp://4.bp.blogspot.com/-ht-WJLGaK6A/UsmtjlAfZzI/AAAAAAAABf0/Qa0e7vgpA7s/s1600/CityFuture.jpg
http://stuartfranks.com/images/stuart_franks_02_12.jpg
http://www.dk.co.uk/static/html/features/starwars/locations_gallery/images/23%20Cloud%20City%20Processi0024.jpg
I think it would be worth looking more generally at automata and mechanical toys too to get a nice sense of causality in your city - and also this famous advertisement:
https://www.youtube.com/watch?v=_ve4M4UsJQo