After doing the UVs my next step would be to go back in Zbrush and redo the surface details and fix all the issues with the elbows, feet and the general anatomy of the model.
Friday, 31 March 2017
Black Agnes - Retopology
Fixed some of the issues back in maya, the next step would be to UV map the model and then take it back to zbrush and project the details.
Thursday, 30 March 2017
Black Agnes - Modelling Progress
Started in Maya for the low-poly model, then took it to zbrush to move things around. My next step would be to retopologise the high-poly back in Maya so I can work on the UV's and textures. Also used a quick rig to pose the model in Maya.
Friday, 24 March 2017
Monday, 13 March 2017
Monday, 6 March 2017
Black Agnes Initial Concepts
My thinking was of a witch with really long forearms (arms) with which to snatch children. Maybe she is summoned from puddles of water or lakes and witches call upon her to punish their enemies. Overall I want a dead face, and creepy hands and long fingers. Maybe wet hair? I don't want the face to be a focal point she is more of a presence instead of a personality.
Will do another one soon.
Subscribe to:
Posts (Atom)