Monday, 15 May 2017

Year 3 - Final Submission (Black Agnes)


Turnaround:
Model:
Art Of:

 Reflective Statement:

The major project took me on a journey of exploration. I researched themes and stories that I am normally very interested in, making the final submission a lot more personal to me.  It all started as a vague idea and I am happy with the back-story and the final outcome that came up with. I feel like my confidence has grown dramatically when it comes to 3D and I am secure in my own abilities and ready to explore modelling, rigging, skinning, texturing, rendering and animation a lot more.
The major thing that I am taking away with me from this project (and this course) is the ability and confirmation that if I set my mind on anything and work hard towards it, I will eventually be happy with the result.
I also feel like this project is more of a beginning instead of an end of my artistic journey, I am inspired to keep learning and keep improving.

Saturday, 6 May 2017

Black Agnes - Test Renders

 Just a few days to go, these are my test renders. The thing I need to do is apply the image I painted for the lighting and render out the animation and turnaround. The materials need adjustments too.







Wednesday, 19 April 2017

Black Agnes - Modeling Props

 In need of some props that suggest the story - a few small skulls will be lying around, a carnivorous plant, rock and a lantern. Already started UV mapping the objects, starting texturing soon.






Tuesday, 18 April 2017

Black Agnes - MD modeling

 Modeling Agnes's clothes in Marvelous designer. Stayed as close to the concept as possible. Brought back the model in Maya to check the UV's and get it ready for texturing.




Thursday, 6 April 2017

Black Agnes - Background

Since I am creating my own lighting I decided the easiest way is to paint the environment and base the lights of the scene on it. Will upload test renders soon.


Test animation

Rendered a test animation in order to see how long it will take me for each frame, time wise. Now I need to incorporate moving elements in the Black Agnes scene.

Wednesday, 5 April 2017

Black Agnes - Robes concept

Forgot to upload what I did a few days ago. The main idea was to make the fabric creepy and to tell the story (that would be mainly in the texturing phase - like splattered blood, children hand prints, etc)

Black Agnes - Learning MD

I am doing marvelous designer tutorials so I can really create some nice robes for Agnes. It's a very fun software to use but it has it's downsides. The tutorials are fun though :)



 The last two shots show my attempt at the robes, but there is still so much to do. My next step is to refine the clothes and Uv map them ready for a texture.

Tuesday, 4 April 2017

Black Agnes - Modelling the chains

The actual chains were easy, what took longer was figuring out how to turn them into rigid bodies and position them, without crashing maya :) Anyway, here's some progress:


Black Agnes - Sounds

Combining a few forest sounds and a creepy music as a base. Link at the bottom.